![]() Wind mills are most effective at the height of 160 in the End If a wind mill's effective height is no more than 80, it cannot break. If a wind mill produces more than 5 EU/t, it has a chance of breaking. Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it's raining but not in a thunderstorm. A Wind Mill doesn't treat the roof of the world as an obstruction. A Wind Mill treats non-block items like torches and Redstone wires as obstructions too. ![]() For each obstructing block, a Wind Mill's effective height lowers by 1. ![]() Said another way, blocks or items within 4 blocks to the side and top, and within 3 blocks below are counted as obstructions. The Windmill treats items placed in a 9 x 9 x 7 area as obstructions. Only 1 piece of cable is needed to build the wind mill. While digging, the quarry tries to perform an action every tick, which is why the energy per action is lower than other machines.NOTE: The Copper and Rubber are used to make copper cables. In comparison, this is approximately the same speed as sneaking. The exact formula for calculating movement speed is 0.015 + Energy Per Action / 200, meaning it will move at a minimum of 0.015 meters per tick, to a max of 0.015 + 9/200 = 0.06 meters per tick. The quarry's mechanical arm moves at a speed dependent on how much energy it is able to draw from the internal storage. The filler has a 40% chance of not placing a block but still using the energy it would have. 1,2, or 5 MJ/t (lava, oil, and fuel respectively)ĭata for pipe capacity is currently incomplete.
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